Last updated: 9 October 2026: a question for grown-ups before a purchase
This policy explains how One Trip (“the game”), by Oasis Forge, handles your information, on Android and iOS.
The game shows ads from Google AdMob, set up for children for everyone: no personalized ads, and no advertising ID. To show them, Google’s ad library collects some technical information from your device, such as its internet address and which ads were shown (see Ads). If you buy something, Unity’s purchase library sends Unity a record of the purchase and some technical information about the device (see Buying with real money). Apart from that, the game collects nothing about you. There are no accounts, no chat, no analytics of ours and no server of ours. What the game remembers stays on your device, and nothing else leaves it unless you share it yourself.
The developer has no access to any of it. Deleting the game deletes it all from the device. If your Android device backs up its apps to your Google account, Android may keep a copy of the game’s save in that backup and bring it back when the game is installed again; you can delete it in your Google account’s backups.
When you tap Share after a trip, the game makes a picture of your receipt or a short clip from the doorbell cam, with a few lines of text about the trip (its name, how it went and your stars), and hands them to your device’s share sheet. Nothing is sent anywhere unless you choose an app and send it; what that app does with it is covered by its own privacy policy.
The store sells coins and “Remove ads” for real money, after a question for grown-ups and then the store’s own dialog. Google Play (or Apple’s App Store on iPhone) takes the payment, under its own privacy policy: the game never sees your payment details or your account. It gets the item bought and its order number, and keeps the order numbers on your device so a purchase is never given twice. Unity’s In-App Purchasing, part of the game, passes the purchase between the game and the store.
What Unity’s purchase library sends. Unity’s In-App Purchasing sends Unity Technologies a record each time a purchase starts, goes through, fails or is finished, and each time you restore purchases. It’s sent only around purchases, never while you play, and we can’t turn it off: it’s built into Unity’s library. Each record has:
It’s sent encrypted. Unity handles it under its Game Player and App User Privacy Policy.
The game shows ads from Google AdMob: a short one between trips now and then (never in your first four trips, never right after the tower falls, and at most one every three trips and three minutes), and ones you choose to watch: for a life when you’re out of lives, to go back a few seconds after the tower falls (“Catch it”), or to double the coins a trip paid. Remove ads turns off the ads between trips; the ones you choose stay, and only play when you tap them. There are no banners, and every ad is Google’s own, full screen, never made to look like part of the game.
Set up for children, for everyone. Every ad request tells Google to treat it as directed to a child and under the age of consent, with ads rated G (for general audiences) at most, and with personalization off. So no one gets personalized ads or remarketing, and nothing is used to build a profile of you. The game doesn’t use your device’s advertising ID: it takes out the permission that would let it, and Android’s own ad services permissions too.
What Google collects. To show ads, count them, limit how often they show and stop fraud, Google’s ad library (the Google Mobile Ads SDK) collects, as Google describes it:
It’s sent encrypted. Google handles it under its own privacy policy (see also how Google uses information from apps that use its services), which limits how data from requests marked as directed to children is used. Google’s ad library starts with the game, even after “Remove ads”, so the ads you choose are ready when you want them.
What we get from AdMob is totals only: how many ads were shown and what they earned. Nothing in it says who you are, so we can’t look up or delete anything Google holds about your device; Google’s own privacy controls cover that.
One Trip is made with Unity, and uses no Unity Ads or Unity Analytics, and Unity’s hardware statistics are turned off. Purchases use Unity’s In-App Purchasing (see above). The Unity engine may still send Unity Technologies limited technical information about the device, such as its model and operating system; it includes nothing you do in the game. Unity’s Game Player and App User Privacy Policy explains what Unity collects and why.
The game is for a general audience, children included. There’s no chat, nothing anyone types is seen by others, and there are no accounts. The ads are set up for children for everyone (see Ads). Apart from what Google’s ad library and Unity’s purchase library collect, as above, we don’t knowingly collect information from anyone, children included.
Oasis Forge makes the game and is responsible for this policy. We hold nothing about you ourselves: what’s on your device is yours to delete, and what Google and Unity hold is covered above. Where your country’s law gives you rights over your data (such as the GDPR in Europe and the UK, or COPPA in the US), you, or a parent for a child, can ask us to see it, correct it or delete it, and to stop using it, by emailing us. We answer within a month. You can also complain to your country’s data protection authority.
Why we use data: ads (our legitimate interest in paying for a free game, set up for children for everyone) and purchases (to give you what you bought). Google and Unity may handle data in the United States and other countries, under their own safeguards.
If this policy changes, the new version will be posted on this page with a new date.
Questions about this policy: oasisforge.support@gmail.com