Oasis Forge

Privacy Policy

Last updated: 7 October 2026

This policy explains how Dust Devil (“the game”), by Oasis Forge, handles your information, on Android and iOS.

Summary

The game shows ads from Google AdMob, set up for children for everyone: no personalized ads, and no advertising ID. To show them, Google’s ad library collects some technical information from your device, such as its internet address and which ads were shown (see Ads). Apart from that, the game collects nothing about you, unless you’re 16 or over and turn on friends’ scores. There are no analytics. Unity hosts the optional score verification and board. What the game remembers stays on your device, and nothing else leaves it unless you share it yourself, or turn on friends’ scores, which send your Daily Stunt result and replay, who you fly as and a friend code to Unity, the company that runs the board.

Information stored on your device

The developer has no access to any of it. Deleting the game deletes it all.

Sharing

When you tap Share after a run, the game makes a picture of your crash report and a line of text with the stage, how far you flew and your stars, and hands them to your device’s share sheet. Nothing is sent anywhere unless you choose an app and send it; what that app does with it is covered by its own privacy policy. Copy result puts the line of text on your clipboard.

Friends’ scores (16 and over)

Friends’ scores put your friends’ Daily Stunt results next to yours. They’re the game’s one online feature, for players 16 and over, and they’re off until you turn them on.

The age question. The first time you open friends’ scores, the game asks for the month and year you were born. The answer stays on your device and is never sent. If you’re under 16, friends’ scores stay closed, and nothing is sent; they open by themselves in the month you turn 16.

What goes to Unity if you turn them on. The board is run by Unity Technologies, through its Unity Gaming Services (sign-in, friends, Cloud Code verification and leaderboards):

Nothing you type is sent: not the names you give your friends. No email, no location, and no advertising or device IDs. Unity also sees your device’s internet address, as every web request does. Your friends see your code, who you fly as and your results, and only once you’ve both said yes. There’s no public board.

Unity handles this data under its own privacy policy.

Leaving. Tap Leave friends’ scores at the bottom of the board. The game deletes your friends and requests and your verified score through Cloud Code, then your Unity player. It forgets the sign-in on the phone. If Unity cannot be reached, it keeps your account and asks you to try leaving again online. If you no longer have the game, email oasisforge.support@gmail.com with your friend code for help deleting the online data. Deleting the game without leaving keeps the data at Unity; email us to have it deleted.

Buying with real money

The store sells coins and “Remove ads” for real money. A grown-up’s question comes first. Google Play (or Apple’s App Store on iPhone) takes the payment, under its own privacy policy: the game never sees your payment details or your account. It gets the item bought and its order number, and keeps the order numbers on your device so a purchase is never given twice. Unity’s In-App Purchasing, part of the game, passes the purchase between the game and the store.

Ads

The game shows ads from Google AdMob: a short one between runs now and then, and ones you can choose to watch: for a life when you’re out of lives, for a second wind after a wipeout, and for double coins on the crash report. Ads between runs never come in your first five runs, right after a wipeout, or after you quit a run, and at most one comes every three runs. Remove ads turns them off; the ads you choose stay, and only play when you tap them. There are no banners, and every ad is Google’s own, full screen, never made to look like part of the game.

Set up for children, for everyone. Every ad request tells Google to treat it as directed to a child, with ads rated G (for general audiences) at most, and with personalization off. So no one gets personalized ads or remarketing, and nothing is used to build a profile of you. The game doesn’t use your device’s advertising ID: it takes out the permission that would let it, and Android’s own ad services permissions too.

What Google collects. To show ads, count them, limit how often they show and stop fraud, Google’s ad library (the Google Mobile Ads SDK, part of the game) collects, as Google describes it:

It’s sent encrypted. Google handles it under its own privacy policy (see also how Google uses information from apps that use its services), which limits how data from requests marked as directed to children is used. Google’s ad library starts with the game, even after “Remove ads”, so the ads you choose are ready when you want them.

What we get from AdMob is totals only: how many ads were shown and what they earned. Nothing in it says who you are, so we can’t look up or delete anything Google holds about your device; Google’s own privacy controls cover that.

The game engine

Dust Devil is made with Unity, and uses no Unity Ads or Unity Analytics. Friends’ scores, if you turn them on, use Unity Gaming Services (see above). The Unity engine may still send Unity Technologies limited technical information about the device, such as its model and operating system; it includes nothing you do or type in the game. Unity’s Game Player and App User Privacy Policy explains what Unity collects and why.

Permissions

Children

The game is for a general audience, children included. Its ads are set up for children for everyone (see Ads), real-money purchases ask a grown-up’s question first, and there’s no chat. Friends’ scores, its one other online feature, are for players 16 and over: the game asks for your birth month and year first, and players under 16 can’t turn them on. Apart from what Google’s ad library collects to show ads, as above, we don’t knowingly collect information from anyone, children included.

Changes

If this policy changes, the new version will be posted on this page with a new date.

Contact

Questions about this policy: oasisforge.support@gmail.com